![]() "Trompe l'oeil" is French for "trick of the eye." Trompdoy is an illusionist.Although he can not be cured through Bless, should you choose to equip his cursed item casting bless upon yourself will remove the curse. However you will be given the option of 'curing' him later if the correct dialog options are chosen. Also, if you do want to try the maze, because maybe there is more to it, there is an additional skull in a skeleton on the back corner of the castle you can get to before going into the maze. Trompdoy's curse is immune to cure through Bless.Doing so will instantly kill any remaining Trompdoy. As such you need only kill the original Trompdoy (the version with a staff that spawns to the right of you along across the gap in the bridge) to end the encounter. During the fight along the bridge with multiple Trompdoy within the Dark Cavern, Trompdoy will continue to summon additional Trompdoy so long as the original Trompdoy remains undefeated.If you engage the fight head on the original is in the top right or south-east corner, equipped with a staff and will cast Chamelon Cloak right away. ![]() Subsequent clone summons do not give exp. ![]() For maximum exp gain it is advised to keep the original Trompdoy alive and kill all the clones first, each kill rewards you with 1200 exp.Trompdoy first appears in Braccus Rex's hidden Dark Cavern.Trompdoy's XBOX gamer tag is "Trom-Bonemy".Trompdoy had been cursed by Braccus to be an eternal guardian for one of his many secret treasure troves.However, regardless of what you choose to do with him during your first meeting he will appear later within the dungeon revealing that he is a powerful illusionist. Giving you the option to ignore or slay him. Trompdoy will first greet you with insults after his sudden appearance within the Dark Cavern.Oh, and now I have to unused skulls for those doors- never need them.Trompdoy is an NPC in Divinity: Original Sin 2. The Gargoyle's Maze is a side quest in Divinity: Original Sin II. There is also that tattered map which illudes to the Souljar room which is in the cave below the castle, maybe something opens up there? Besides gear I feel like I'm missing something.Īnyone know what those levers do? I know on the way out of the sewage room the trap fire is out, but besides that.I didn't notice a difference. Now once inside the castle I got some good gear from the water well, in the sewage room, and the backroom that Withermoore let me into to (behind source barrier). Also, if you do want to try the maze, because maybe there is more to it, there is an additional skull in a skeleton on the back corner of the castle you can get to before going into the maze. Low and behold I didn't need any skulls to get inside the castle. So I went in the first area, got the skull then left and looped around back (using telport to bring both characters) and climbed the vines. I figured the main objectives was to get inside the castle behind the maze. When I went through the portal I picked up some trinkets off a skeleton, and maybe a book off the ledge but nothing really compelling. I even put out the burning Historian and didn't get anything for my troubles. At first I tried to get through it, through the maze but wasn't getting anything worth while. I do not know if I did the Gargoyle Maze correctly.if there is a correct way at all.
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